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Old Sep 24, 2007, 03:47 PM // 15:47   #1
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Default Damage Mods

I have a question about Damage Mods I can not seem to find the answer to.

If I have the following on a weapon what is the resultant damage?

Damage +15%(when health over 50%)
Damage +20%(against a foe)
Damage +20%(custom)

By line of thinking it should result in a 55% increase in damage against that one foe and 35% damage against everything else assuming I have health above 50%.

Is this the case? or what is the case?
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Old Sep 24, 2007, 03:56 PM // 15:56   #2
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It depends on what order they are applied in.

I'm think it's 65% more damage against foes you specialise against. E.g. 100x1.2x1.2x1.15= 165.6
for a sword, the max you could hit is
22x1.2x1.15x1.2= 36

Against normal foes it should be 38%
100x1.2x1.15= 138
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Old Sep 24, 2007, 04:06 PM // 16:06   #3
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Quote:
Originally Posted by mazey vorstagg
It depends on what order they are applied in.

I'm think it's 65% more damage against foes you specialise against. E.g. 100x1.2x1.2x1.15= 165.6
for a sword, the max you could hit is
22x1.2x1.15x1.2= 36

Against normal foes it should be 38%
100x1.2x1.15= 138
Your adjustment for percents is correct; however, has anyone tested this to see. There are no 'foes' in the battle islands to check this against.
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Old Sep 24, 2007, 04:17 PM // 16:17   #4
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Quote:
Originally Posted by thunderai
Your adjustment for percents is correct; however, has anyone tested this to see. There are no 'foes' in the battle islands to check this against.
To the best of my knowledge, these apply to weapon damage only. As such, they are mostly redundant.

Real damage comes from skills, these are just icing on the cake.

For example, sword damage under ideal conditions would go from 15-22 to 23-34. It may seem a lot at first, but after taking into consideration most skills, the increase isn't that big.

When working on optimal build, these help make that "perfect" template, but unless working on 1 on 1 build, the overall structure of the team will be the one that will boost cumulative damage even tens of times, compared to a poor build.

As an example. Bringing wild blow will remove whirling defense from a ranger, boosting your damage 4 times, and reduce damage you take on top of it.

This is probably why little regard is given to this outside of solo builds.
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Old Sep 24, 2007, 04:26 PM // 16:26   #5
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Quote:
Originally Posted by Antheus
To the best of my knowledge, these apply to weapon damage only. As such, they are mostly redundant.

Real damage comes from skills, these are just icing on the cake.
But can we make a larger cake?

Many of the skills used by rangers and probably other professions increase damage over the base damage ( correct?). So if the following a valid situation?

a lvl 16 in Marksmanship will make PowerShot deal +26 damage. Barrage on the other hand would deal +17 damage per foe.

Assuming you are using the bow in the OP (base 46 damage), would the total max yield be (46+17/+26)? if so, someone could deal 63 damage to a group of foes of the type using barrage and 72 damage to a single foe
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Old Sep 24, 2007, 04:43 PM // 16:43   #6
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Jade Scarabs have 60AL, and i'm sure other foes with the appropriate species will do too.
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Old Sep 24, 2007, 04:48 PM // 16:48   #7
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well i know u can get almost a 100% increase

customised (20)
20% while hexed (20)
demonslaying (20)
level 8 lightbringer (i forget)

of course this is only against margonites but =\
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Old Sep 24, 2007, 04:56 PM // 16:56   #8
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Quote:
Originally Posted by Archer_Of_Vulpes
well i know u can get almost a 100% increase

customised (20)
20% while hexed (20)
demonslaying (20)
level 8 lightbringer (i forget)

of course this is only against margonites but =\
That would be

(1.2*1.2*1.2*1.4) * 28 = 67.73 + 26(powershot) = 93

That is a fairly impressive amount of damage to be cranking out from a bow.
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Old Sep 24, 2007, 08:23 PM // 20:23   #9
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Quote:
Originally Posted by thunderai
That would be

(1.2*1.2*1.2*1.4) * 28 = 67.73 + 26(powershot) = 93

That is a fairly impressive amount of damage to be cranking out from a bow.
Now add critical damage which is another 1.42.
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Old Sep 24, 2007, 09:28 PM // 21:28   #10
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Quote:
Originally Posted by Kashrlyyk
Now add critical damage which is another 1.42.
The critical damage would be 96.19, if your talking critical lets add Keen Arrows to the mix and you end up with this:

117.19 base critical damage

154.19 when adding the fact that it was a critical attack to Keen Arrows

154.19 to a single target would be nice, although its an extream example of certain conditions aligning correctly to come about.
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Old Sep 25, 2007, 03:58 PM // 15:58   #11
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Ive a customized sword with 15^50 and a charslaying mod and the damage is concideralbly larger both with and without skills.

with power attack and 16 in strength ive hit char rangers for over 100dmg and wars for 75+.
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